namespace Dict.DataModel
{
    public class TableWorldBossStronghold
    {
		/// <summary>
		/// 据点ID
		/// </summary>
		public string strongholdId;
		/// <summary>
		/// 对应DailyWorldBoxx
		/// </summary>
		public int DailyId;
		/// <summary>
		/// 据点防守形象
		/// </summary>
		public string StrongholdStyleId;
		/// <summary>
		/// 据点坐标
		/// </summary>
		public string StrongholdPos;
		/// <summary>
		/// 据点类型(打BOSS，加BUFF)
		/// </summary>
		public int StrongholdType;
		/// <summary>
		/// 据点重置CD（秒）
		/// </summary>
		public double StrongholdCD;
		/// <summary>
		/// 据点生效次数
		/// </summary>
		public int StrongholdTotalEffectTime;
		/// <summary>
		/// 据点效果
		/// </summary>
		public string PreBattleInfId;
		/// <summary>
		/// 据点战斗回合数上限
		/// </summary>
		public int StrongholdMaxRound;
		/// <summary>
		/// 据点效果挂载时的特效
		/// </summary>
		public string StrongholdEffectMountId;
		/// <summary>
		/// 据点效果持续特效
		/// </summary>
		public string StrongholdEffectLastId;
		/// <summary>
		/// 据点效果消失特效
		/// </summary>
		public string StrongholdEffectOffId;

    }
}

    